Difference between revisions of "Plugins"
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| Line 71: | Line 71: | ||
==== Zenbot uses a virtual file system to load its plugins ==== | ==== Zenbot uses a virtual file system to load its plugins ==== | ||
1. Core files are pre-loaded | |||
Core virtual folder will contain | Core virtual folder will contain | ||
/classes/ | /classes/ | ||
| Line 81: | Line 81: | ||
/shader/ | /shader/ | ||
2. Plugins are pre-loaded and dependencies are determined and pre-loaded | |||
# Core entry point is executed, successfully loaded plugins are added to menu | # Core entry point is executed, successfully loaded plugins are added to menu | ||
# Plugin entry points are executed, if activated in menu | # Plugin entry points are executed, if activated in menu | ||
Revision as of 14:40, 24 January 2022
Definition
A plugin is defined as a folder, or (encrypted) archive that contains the following:
info.lua [required]
- name
- the name by which it can be module.load-ed
- if two with the same name exist the newer one will be loaded
- if one exist in core and in plugin folder with the same name, the one from plugin will be loaded
- version
- for example "0.0.1"
- title
- this will get displayed in loader/menu
- author
- this will get displayed in loader
- description
- this will get displayed in loader/menu
- dependencies
- required
- plugin needs those libraries to work and will not load if one or more is missing/not available
- example: { "Orbwalker", "HealthPrediction" }
- optional
- plugin integrates those libraries but will load regardless if they are not missing/available
- example: { "Evade" }
- conflicts
- plugin cannot work if one or more of those is loaded, plugin will not load if they are loaded
- example: { "Aatrox" }
- library
- boolean to indicate if submodules should be loadable outside of this plugin
- load
- (lambda) function returning a boolean that indicates if the plugin should show up ingame
- function() return GameData.champion == "Aatrox" end
- "GameData.champion == 'Aatrox'"
- only GameData will be available inside the function with the following properties:
- champion : string
- mapID : number
- gameMode : string
- isMatchmadeGame : boolean
thumbnail.png [optional]
- this will get displayed in loader/menu
init.lua [optional]
- this will get loaded during loading screen - you can pre-create menu here - most objects and instances are not available
main.lua [required]
- this is the entry to your plugin
info.lua example
return {
name = "MyPlugin",
version = "0.0.1",
title = "My Awesome Plugin",
author = "Me",
description = "Does awesome things",
dependencies = {
required = { "Orbwalker", "HealthPrediction" },
optional = { "SomeLibrary" },
conflicts = { "Aatrox" }
},
library = false,
load = "GameData.champion == 'Aatrox'"
}
Loading
Zenbot uses a virtual file system to load its plugins
1. Core files are pre-loaded
Core virtual folder will contain /classes/ /common/ /core/ /extension/ /library/ /plugin/ /shader/
2. Plugins are pre-loaded and dependencies are determined and pre-loaded
- Core entry point is executed, successfully loaded plugins are added to menu
- Plugin entry points are executed, if activated in menu
Importing
Libraries and internals can be loaded by using module api or import keyword
local Player = module.load"Player" or import "Player"
local Orbwalker = module.load"Orbwalker" or import "Orbwalker"
Lookup priority order is:
- Current plugin folder
- All library folders
- Core folders
- Instances[name]
- Enums[name]