Difference between revisions of "Buffs"
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(Created page with "=== Obtaining buff.obj === ==== Through obj.buff ==== This is the recommended way to obtain buffs ===== Example 1 - hash ===== local DravenSpinningAttack = player.buff[`DravenSpinningAttack`] print("Player has " .. (DravenSpinningAttack and "a spinning axe!" or "nothing?")) ===== Example 2 - string ===== local function getApheliosManager(t) return player.buff["Aphelios" .. t .. "Manager"] end if getApheliosManager("Infernum") then print("Player has...") |
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| Line 21: | Line 21: | ||
local slow = player.buff[Buff.Slow] | local slow = player.buff[Buff.Slow] | ||
if | if slow then | ||
print("Player is slowed until ", slow.endTime) | print("Player is slowed until ", slow.endTime) | ||
end | end | ||
Revision as of 16:05, 1 April 2023
Obtaining buff.obj
Through obj.buff
This is the recommended way to obtain buffs
Example 1 - hash
local DravenSpinningAttack = player.buff[`DravenSpinningAttack`]
print("Player has " .. (DravenSpinningAttack and "a spinning axe!" or "nothing?"))
Example 2 - string
local function getApheliosManager(t)
return player.buff["Aphelios" .. t .. "Manager"]
end
if getApheliosManager("Infernum") then
print("Player has ApheliosInfernumManager")
end
Example 3 - type
local slow = player.buff[Buff.Slow]
if slow then
print("Player is slowed until ", slow.endTime)
end