Zenbot Wiki Difference between revisions of "Plugins"

Difference between revisions of "Plugins"

From Zenbot Wiki
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===== info.lua <code>[required]</code> =====
===== info.lua <code>[required]</code> =====
    - name
        the name by which it can be module.load-ed
        if two with the same name exist the newer one will be loaded
        if one exist in core and in plugin folder with the same name, the one from plugin will be loaded
     - version [optional]
     - version [optional]
         for example "0.0.1"
         for example "0.0.1"

Revision as of 12:29, 23 April 2022

Definition

Content

A plugin is defined as a folder, or (encrypted) archive that contains the following:

info.lua [required]
   - version [optional]
       for example "0.0.1"
       this will get displayed in loader
   - title
       this will get displayed in loader/menu
   - author [optional]
       this will get displayed in loader/menu
   - description [optional]
       this will get displayed in loader/menu
   - icon [optional]
       this will get displayed in menu
   - dependencies [optional]
       - required
           plugin needs those libraries to work and will not load if one or more is missing/not available
           example: { "Orbwalker", "HealthPrediction" }
       - optional
           plugin integrates those libraries but will load regardless if they are missing/not available
           example: { "Evade" }
       - conflicts
           plugin cannot work if one or more of those is loaded, plugin will not load if they are loaded
           example: { "Aatrox" }
   - library [optional]
       boolean to indicate if submodules should be loadable outside of this plugin
   - load [optional]
       (lambda) function returning a boolean that indicates if the plugin should show up ingame
           function() return GameData.champion == "Aatrox" end
           "GameData.champion == 'Aatrox'"
       only GameData will be available inside the function with the following properties:
           - champion            : string
           - mapID               : number
           - gameMode            : string
           - isMatchmadeGame     : boolean
thumbnail.png [optional]
   - this will get displayed in loader/menu
init.lua [optional]
   - this will get loaded during loading screen
   - you can pre-create menu here
   - most objects and instances are not available
main.lua [required]
   - this is the entry to your plugin

Example

info.lua:

return {
    name = "MyPlugin",
    version = "0.0.1",
    title = "My Awesome Plugin",
    author = "Me",
    description = "Does awesome things",
    dependencies = {
        required = { "Orbwalker", "HealthPrediction" },
        optional = { "SomeLibrary" },
        conflicts = { "Aatrox" }
    },
    library = false,
    load = "GameData.champion == 'Aatrox'"
}

Loading/Importing

Virtual File System

Zenbot uses a virtual file system to load its plugins

1. Core files are pre-loaded

 Core virtual folder will contain
   /classes/
   /common/
   /core/
   /extension/
   /library/
   /plugin/
   /shader/
   /main.lua

2. Plugins are pre-loaded and dependencies are determined and pre-loaded

   /plugin/plugin1/
   /plugin/plugin2/
   /plugin/plugin3/
   /library/dependency1/
   /library/dependency2/
   /library/dependency3/

3. Core entry point is executed, successfully loaded plugins are added to menu

   /main.lua

4. Plugin entry points are executed, if activated in menu

   /plugin/plugin1/main.lua
   /plugin/plugin2/main.lua
   /plugin/plugin3/main.lua

Importing Plugins

Libraries and internals can be loaded by using module api or import keyword

 local Player = module.load"Player"
   or
 import "Player"
 local Orbwalker = module.load"Orbwalker"
   or
 import "Orbwalker"
Lookup Priority

The priority order for lookups is:

  1. Current plugin folder
  2. All library folders
  3. Core folders
  4. Instances[name]
  5. Enums[name]