Difference between revisions of "Plugins"
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A plugin is defined as a folder, or (encrypted) archive that contains the following: | A plugin is defined as a folder, or (encrypted) archive that contains the following: | ||
# info.lua <code>[required]</code> | |||
- name | - name | ||
- the name by which it can be module.load-ed | - the name by which it can be module.load-ed | ||
| Line 38: | Line 38: | ||
- isMatchmadeGame : boolean | - isMatchmadeGame : boolean | ||
# thumbnail.png <code>[optional]</code> | |||
- this will get displayed in loader/menu | - this will get displayed in loader/menu | ||
# init.lua <code>[optional]</code> | |||
- this will get loaded during loading screen | - this will get loaded during loading screen | ||
- you can pre-create menu here | - you can pre-create menu here | ||
- most objects and instances are not available | - most objects and instances are not available | ||
# main.lua <code>[required]</code> | |||
- this is the entry to your plugin | - this is the entry to your plugin | ||
Revision as of 17:39, 20 January 2022
Plugins
A plugin is defined as a folder, or (encrypted) archive that contains the following:
- info.lua
[required]
- name
- the name by which it can be module.load-ed
- if two with the same name exist the newer one will be loaded
- if one exist in core and in plugin folder with the same name, the one from plugin will be loaded
- version
- for example "0.0.1"
- title
- this will get displayed in loader/menu
- author
- this will get displayed in loader
- description
- this will get displayed in loader/menu
- dependencies
- required
- plugin needs those libraries to work and will not load if one or more is missing/not available
- example: { "Orbwalker", "HealthPrediction" }
- optional
- plugin integrates those libraries but will load regardless if they are not missing/available
- example: { "Evade" }
- conflicts
- plugin cannot work if one or more of those is loaded, plugin will not load if they are loaded
- example: { "Aatrox" }
- library
- boolean to indicate if submodules should be loadable outside of this plugin
- load
- (lambda) function returning a boolean that indicates if the plugin should show up ingame
- function() return GameData.champion == "Aatrox" end
- "GameData.champion == 'Aatrox'"
- only GameData will be available inside the function with the following properties:
- champion : string
- mapID : number
- gameMode : string
- isMatchmadeGame : boolean
- thumbnail.png
[optional]
- this will get displayed in loader/menu
- init.lua
[optional]
- this will get loaded during loading screen - you can pre-create menu here - most objects and instances are not available
- main.lua
[required]
- this is the entry to your plugin